PAL: F1 Pole Position 64, Star Fox 64, MRC: Multi-Racing Championship November Japan: J-League Eleven Beat 1997, Puyo Puyo Sun 64 North America: Top Gear Rally, Mace: The Dark Age, Mischief Makers, NFL Quarterback Club 98, Aero Fighters Assault, Duke Nukem 64, Madden Football 64 PAL: NBA Hangtime, Blast Corps, Mission: Impossible October Japan: J-League Dynamite Soccer 64, International Superstar Soccer 64, Bomberman 64 North America: Clayfighter 63 1/3, Extreme-G, F1 Pole Position 64 Japan: Doom 64, Mahjong Hourouki Classic, Mystical Ninja Starring Goemon, Power League 64, GoldenEye 007 North America: Tetrisphere, GoldenEye 007, MRC: Multi-Racing Championship PAL: Killer Instinct Gold, Dark Rift August Japan: MRC: Multi-Racing Championship, Jangou Simulation Mahjong Michi 64 North America: Star Fox 64, International Superstar Soccer 64 PAL: International Superstar Soccer 64, Mario Kart 64 July Japan: Star Wars: Shadows of the Empire, Mischief Makers PAL: Super Mario 64, Pilotwings 64, Wayne Gretzky's 3D Hockey, Cruis'n USA, Star Wars: Shadows of the Empire, FIFA Soccer 64, Turok: Dinosaur Hunter, Mortal Kombat Trilogy April ![]() Japan: Jikkyou Powerful Pro Yakyuu 4, Blast Corps, Doraemon: Nobita to 3 Tsu no Seireiseki, F1 Pole Position 64, J-League Live 64 North America: Mario Kart 64, Blast Corps, FIFA Soccer 64, Turok: Dinosaur Hunter March To further hurt the situation, games like Mortal Kombat Mythologies: Sub-Zero instead helped push the “Nintendo has no good games” argument that would follow the system for the rest of its life. ![]() Due to the lack of releases and a library consisting of only a few hits and mostly forgettable games, Nintendo could not compete against the constant releases the PlayStation saw. Space World 1997ĭespite the early success of the N64 launch, the systems fate for second place had been sealed by the end of 1997. Sadly, most of these games are largely forgettable outside of a few hits like Extreme-G and Diddy Kong Racing. The End of October finally saw the end of this trend when games finally started to release at regular weekly intervals. Unfortunately, after the release of GoldenEye, games would continue to release about a month apart. Games Finally Start to Arrive October 1997 GoldenEye would go on to top the best-selling games lists for months after release and helped further drive N64 console sales as a result. GoldenEye was not the first FPS game ever brought to consoles, but it was the one to prove once and for all that not only could shooters be done on a console, it could still provide a gameplay and multiplayer experience to rival that of most anything on PC at the time. The biggest release of 1997, and arguably one of the most important game releases of all time, came a month and a half after Star Fox 64 in the form of GoldenEye 007. Force feedback has become so synonymous with console gaming that even when Sony tried to get rid of it with the launch of the PlayStation 3 in 2006, fan demand brought about a new controller revision in 2008 to bring it back. While many believed the Rumble Pak was just another gimmick, its impact is still felt in the industry today. With this, Star Fox series fans were finally treated to a fully 3D Star Fox game and initial sales were great! The best part of this new Star Fox journey was being able to feel every hit and bomb blast with the new Rumble Pak accessory that was packaged with each copy of the game. First up was the North American release of Star Fox 64. Game releases after E3 were still as sparse as before, but a couple major titles and accessories did hit the market to help boost the N64 game library in the right direction. Just 2 months after the systems launch in the region! Backlash to this price cut was so high from early adopters that Nintendo sent out compensation in the form of either Star Fox 64 or Mario Kart 64. In May 1997, the N64 received a price cut in the U.K. ![]() A price cut so soon after the systems launch left a bad taste for many early adopters who felt cheated by the lower price point. ![]() To remain competitive Nintendo also dropped the price of the N64 in North America to $149.99. By March 1997 the PlayStation was already selling for $149.99. By the end of Nintendo’s fiscal year ending in March, Nintendo had sold 5.8 million units worldwide! A feat made more impressive considering that in the first 16 months the PlayStation had been on the market, it had only sold 4.3 million units! Sony’s console had 2 distinct advantages however, price and game releases. With the success of the PAL launch and a Japanese price cut of ¥8,200, Nintendo was riding high on the success of their newest console.
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